const bytesToWrite = Math.min(view.byteLength, bytesAvailable);
FT Professional
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Beyond this, I think there's a case to be made for designing a new game from the ground up with this architecture. At the very least, gamers who are skeptical about investing their time into a live-service game out of fear of it shutting down could rest easy knowing that the developers have built the game with this failsafe in mind.
Updates with Bootc and OSTree#I’m going to add a CI/CD pipeline (Github Actions) that will build a new OCI image every time I push a change to my Containerfile. Then, I’ll push this image to my Harbor registry.