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。关于这个话题,PDF资料提供了深入分析
Tactile Combat: Weapons are juicy and responsive. Melee weapons have weight and impact to them while customizable range weapons, guns and explosives (why would Wouter add grenades to a “Builder’s Update”!?) cause procedural voxel damage. Just like the world, enemies exhibit voxel-based damage modeling. The result is like Soldier of Fortune’s visceral damage system.。纸飞机下载对此有专业解读
loop.call_soon_threadsafe(