Sainsbury’s to cut 300 jobs as it restructures tech team and Argos deliveries

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Even though my dataset is very small, I think it's sufficient to conclude that LLMs can't consistently reason. Also their reasoning performance gets worse as the SAT instance grows, which may be due to the context window becoming too large as the model reasoning progresses, and it gets harder to remember original clauses at the top of the context. A friend of mine made an observation that how complex SAT instances are similar to working with many rules in large codebases. As we add more rules, it gets more and more likely for LLMs to forget some of them, which can be insidious. Of course that doesn't mean LLMs are useless. They can be definitely useful without being able to reason, but due to lack of reasoning, we can't just write down the rules and expect that LLMs will always follow them. For critical requirements there needs to be some other process in place to ensure that these are met.

In order to iteratively develop the offline architecture while also continuing to support the live-service flows, we introduced a local feature-flag that controls whether this new serverless mode is enabled. When disabled, the game functions as it did for the online live-service era sending out real HTTP requests. However, when the feature-flag is enabled, HTTP requests to the Towerborne service domains instead get routed through the local DLL rather than over the internet. From the Unreal game client’s perspective, it is still continuing to make the same HTTP requests as it did in the live game; none of the code surrounding these individual API requests needs change.

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